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Must have silent hunter 5 mods
Must have silent hunter 5 mods





must have silent hunter 5 mods

Submariners commit to remaining aboard their boat pretty much for the duration of their patrol. While opting for these views costs no realism points, some players feel that they break the immersion of the real submarine and may be turned off if you desire. In this way the player can "ride along" and see the explosive results of any hits. The game provides small "free camera" views of your torpedoes after they are fired. Opting for much quicker reloads will reduce reload times but will cost the player 6 points of realism.Reloading torpedoes takes your crew time and that means that they may not be ready when a new target opportunity presents. Eliminating the possibility of dud torpedoes will cost the player 11 points of realism.While in-game base failure rate is much less than was actually experienced in the early war period, opting for dud torpedoes may cause any of your torpedoes to malfunction. The failure rate was high with torpedoes detonating premature or failing to detonate at all.

must have silent hunter 5 mods

Opting for longer ranged sensors will cost the player 6 points of realismĪt the outset of World War Two the standard Mark 14 torpedo had never been properly tested under field conditions.Opting for realistic sensors will reduce the range for both SONAR and RADAR.Both were much more limited as to range than modern units. Using map contact updates will cost the game 10 points of realism.ĭuring the World War Two era RADAR and SONAR were still very much cutting-edge technologies.In real world situations the submariners themselves had to keep track of all of these elements and chart them if they wanted them to appear. If available and active SJ surface radar also pinpoints any vessels detected. In the easy mode the game's navigation map is continually updated with the sub's location and the location of any visible vessels or airplanes.

MUST HAVE SILENT HUNTER 5 MODS MANUAL

Opting for manual targeting contributes 15 points to realism.With Assisted Targeting the player must navigate to within striking distance of enemy vessels, and remain undetected but determining the vessel's exact speed, range and Angle on Bow is not necessary. Opting out of realistic repair times will cost the player 8 points of realism.Some repairs require returning to a base capable of refits while others may require ending a patrol.Certain repairs can only be done when surfaced.Repairs at sea require a damage control party.These repairs took time and in combat situations that time might actually mean the difference between surviving a battle or being lost at sea. If submarines were damaged their crew could sometimes, given enough time, repair certain equipment on the boat when and if it gets damaged. Opting for unlimited fuel will cost the player 14 points of realism.The crew will warn you when you hit the 50% mark.With limited fuel one must periodically return to a base that can refit submarines or risk getting stranded at sea unable to complete a mission.While at sea refueling was historically possible, it's not been built into the game. Submarines were limited as to range by the amount of diesel fuel they could carry. Opting for unlimited oxygen will cost the player 8 points of realism.

must have silent hunter 5 mods

  • With limited oxygen skippers must surface their boats periodically to vent CO2 and re-supply with fresh air.
  • (CO2) With time the air will become un-breathable affecting the performance of the crew and even leading to their deaths. When submerged, submarine crews use oxygen (O2) and generate carbon dioxide.
  • Opting for unlimited compressed air cost the player 2 points of realism.
  • If the compressor becomes damaged one may run out of compressed air making resurfacing problematic.
  • Having limited compressed air means that the submarine's on board compressor must run to replenish compressed air supplies while surfaced.
  • Submarines used compressed air to empty their ballast tanks and bring their boats to the surface.
  • Opting for unlimited batteries costs the player 23 points of realism.
  • Having limited batteries means that skippers must determine when and for how long they can run submerged before having to come up and recharge their batteries.
  • When submerged (and often when surfaced) they were actually driven by electric motors powered by batteries that needed to be recharged by these diesels. World War 2 era submarines were powered by diesel engines which required air intake in order operate. Among these options are: Limited Batteries







    Must have silent hunter 5 mods